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It’s All In The Lighting

{Featured Image at top: From House of the Muses #10 (Unfinished), January 28, 2012. A Sharer in All Sorrows: The Funeral of Sappho. The rich lighting softly contrasts the cast of characters coming to terms with tragic events.} Pam Harrison’s CGI illustrated graphic novel series House of the Muses, styled after true events in 6th Century B.C. Ancient Greece, achieved…

Indie game Anathema uses DAZ, Renderosity for art assets

Jul 24, 2018 at 03:44 pm by SchelleFire When video games began to gain steam in the 1980s, the most popular style came in the form of platform games like Super Mario Bros., Donkey Kong and Castlevania. Over time the first-person perspective—from shooters to MineCraft—developed as the dominant style. But some still longed for the day of moving a character…


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