Indie game Anathema uses DAZ, Renderosity for art assets

Jul 24, 2018 at 03:44 pm by SchelleFire When video games began to gain steam in the 1980s, the most popular style came in the form of platform games like Super Mario Bros., Donkey Kong and Castlevania. Over time the first-person perspective—from shooters to MineCraft—developed as the dominant style. But some still longed for the day of moving a character across the screen while avoiding obstacles. It was into this void that Matt Lucas and his indie game development company Esperware created Anathema. Anathema can be called an action platform…